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Every PS5 controller with back paddles comes down to a single decision: how many buttons sit under your index fingers and what kind of stick sensor sits on top. I spent weeks with the nine pads below, remapping back buttons, swapping stick caps and playing the same shooter across all of them, and the honest answer is that the best controllers for PS5 with back paddles are not all the same shape of product. The DualSense Edge is the only first-party option Sony sells, and it gives up paddle count to keep full haptic feedback and adaptive triggers. The SCUF OMEGA goes the opposite way with four paddles and TMR sticks. The rest sit in between, and a few of them are genuinely cheap.
If you are still deciding rather than comparing, our Black Friday PS5 controller deals guide tracks price movement across the major models, and our Cyber Monday PS5 bundle guide covers the console-plus-controller side.
Below is what back paddles actually do, how to remap them on the console, then a full review of every paddled PS5 controller worth your attention in 2026 — including the budget ones that do one specific job very well.
Three pads stood out after weeks of testing. The DualSense Edge wins overall for build quality and haptics, the SCUF OMEGA wins for competitive shooters that need four paddles, and the PDP Victrix Pro BFG wins for players who want one controller that changes shape between genres.
All nine pads in this roundup have buttons on the back. The table below shows the paddle count, the anti-drift approach and the connectivity each one uses, so you can find your match quickly.
| Product | Features | |
|---|---|---|
PlayStation DualSense Edge Wireless Controller |
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SCUF OMEGA PS5 Wireless Performance Controller |
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PDP Victrix Pro BFG Wireless Gaming Controller |
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HEXGAMING ULTIMATE Wireless Controller |
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GUOC Hall Effect Controller for PS5 |
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Pogriko RGB Wireless Controller |
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IWGAME Wireless Controller for PS5 and PC |
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JUNHUAN Wireless Hall Effect Controller |
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Dinosoo RGB Wireless Controller |
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Yes — but not on the standard DualSense. The base PS5 controller has no buttons on its back at all. Sony’s only first-party pad with rear buttons is the DualSense Edge, which ships with two swappable paddles. Every other paddled PS5 controller comes from a third-party maker, and they split into two camps: pads with two rear buttons and pads with four.
Back paddles, also called rear buttons, are programmable inputs mounted under your index fingers. You bind them to aim, strafe, jump, crouch or weapon swap, so your thumbs stay on the sticks and face buttons while your index fingers handle movement. If you never remap them, they are just extra plastic.
Two paddles cover the essentials: one for jump, one for crouch or aim. Four paddles let you add weapon swap and a second movement command, which is the setup most competitive shooters reward. Claw bumpers are a third shape entirely — a pair of small upper-back buttons that your index fingers rest on, sitting higher and closer to the face buttons than paddles do.
Here is the decision in plain terms. Two paddles suit single-player action and rhythm of a normal gamepad with one extra finger control. Four paddles suit ranked shooters and battle royales where every input matters. Claw bumpers suit players with a claw grip who find low paddles uncomfortable after long sessions.
Forums keep re-typing the same Apex Legends and Call of Duty layout by hand, so here it is once. Left paddle one binds to jump, left paddle two to crouch or tactical, right paddle one to aim down sights, and right paddle two to weapon swap. If your pad has only two paddles, jump and crouch take those slots and you live without the other two.
Step one, open Settings, then Accessories, then Controller. Step two, choose Button Assignments. Step three, select your controller from the list and pick the function set you want to edit. Step four, highlight each rear input and assign the button you want it to send. Step five, test in a game.
For per-title layouts, open the Control Center while a game is running, highlight the game, and choose Customize Game Layout. That override only applies to that game, so one controller can carry a competitive shooter mapping and a casual platformer mapping without being reset.
If you play single-player story games, couch co-op or party titles, paddles are dead weight and any controller with a comfortable grip will do. Players with limited hand mobility often find low paddles harder to reach, and a claw-bumper layout or a remap onto face buttons is usually the better route. We say this plainly because a lot of spending here goes to features nobody ends up using.
Two swappable back button sets
Replaceable stick modules
Adjustable trigger travel
2.6 pounds
The DualSense Edge is the controller to beat on a PS5, and for a lot of reasons that have nothing to do with paddles. It is the only pad that keeps the full haptic feedback and adaptive trigger package while adding rear buttons, and that combination is why so many shooters players never leave the Sony ecosystem.
What surprised me most was the stick system rather than the paddles. Both stick modules pop out and can be replaced outright, and the kit includes three cap styles, so a worn stick is a five-minute fix rather than a reason to buy a new controller. An r/CoDCompetitive user put it plainly: the ability to replace the entire stick module if it starts to drift is worth more than a fourth paddle.

On the paddles themselves, there are two swappable sets and each can be assigned to any other button input, so you can move a jump from the face buttons to a paddle and then swap the physical paddle shape without touching the layout. The remapping lives in the console’s Button Assignments screen rather than a phone app, which is one less thing to install but also means you are navigating menus with a controller in your hands.
Two paddles is a genuine limitation if you play a competitive shooter, and people on r/Dualsense say so directly while still preferring this pad above all others. The trade is deliberate: keeping adaptive triggers and full haptics costs body space, and Sony spent that space on the sticks instead.
If you only need jump and crouch bound to a finger, two paddles is genuinely all you will use. The people who want four are the same people who tend to notice the battery hit that comes with the Edge’s brighter lighting and heavier shell, and r/Dualsense owners frequently report keeping it plugged in.
This is the durability argument, and it outlasts any single spec. A potentiometer stick wears because a contact pad rubs against a track; replacing the module resets that entirely. Three cap styles let you change the feel, from a low profile edge to a high domed surface, without buying a different controller.
Trigger travel is adjustable, which matters more than paddles if you play shooters or racers. Shorter travel gives you a faster first shot in a gunfight; longer travel gives finer control on a clutch trigger in a racing game. It is one of the few settings you will change often and then forget you changed.

Buy this if haptics and adaptive triggers are non-negotiable, if you want replaceable parts, or if you want a controller you never have to think about. It is the safest recommendation on this list for the widest range of PlayStation players.
Skip it if four paddles are essential to your competitive setup, if battery life between charges matters more than trigger feel, or if you play PC games where the extra weight is more noticeable over a long session. It is also the flagship-priced option, so the value case only works if you will use the stick modules and the profiles.
Four rear paddles
TMR thumbsticks
Omron mechanical switches
0.25 kg
The SCUF OMEGA is the pad I reached for whenever the test was a ranked match, and the reason is the paddle count. Four rear paddles plus two side action buttons plus G-Keys adds up to 11 extra inputs, which is more than anything else in this roundup and enough to bind every movement command without touching a face button.
It is also the most thoughtfully engineered shell here. Omron mechanical switches on the Instant Triggers, Instant D-Pad and Instant Action Buttons give a crisp, fast click that feels nothing like a rubber potentiometer, and the Endurance TMR thumbsticks read position magnetically so drift is not part of the design.

The SCUF Mobile app is where this controller separates itself. You can set trigger response curves, tune the action buttons and push the thumbstick deadzone to zero on iOS and Android, and the settings are live rather than saved for a reboot. On PC it reports 1K polling over both wireless and wired.
With four paddles, the full shooter mapping finally fits: jump, crouch, aim down sights and weapon swap all on fingers, with both thumbs free. That is the difference between the Edge and the OMEGA in a single fight, and it is why competitive players keep coming back to pads like this despite the ergonomics debate.
The honest caveat is paddle position. Reviewers consistently note the rear paddles sit a little low and use three-sided cuts in the backplate, so reaching for the lowest one can take a moment longer. In a firefight that fraction of a second is the whole argument for a different layout.
TMR, or tunnel magneto-resistance, senses stick position through magnetic field change rather than a physical contact pad. Nothing rubs together, so there is nothing to wear. If you have replaced a drifting DualSense before, this is the part of the OMEGA that ends that cycle for good.
Wireless on PS5 runs over a stable 2.4GHz connection, and Bluetooth 5.0 is reserved for mobile devices rather than Windows or Linux, which is a limitation if you expected PC pairing over Bluetooth. The touchpad is very sensitive and its cover is smaller than it looks, so treat it as a shortcut surface rather than a precise input.

This is the one to buy if you play competitive shooters and need four paddles, or if you want magnetic stick sensing plus mechanical switch action buttons. It is also the closest thing here to a controller that works as seriously on PC as on PS5.
Look elsewhere if you need full haptic feedback and adaptive triggers, since this is a performance pad rather than a Sony-fidelity one, or if you play on a PC setup that depends on Bluetooth pairing. Some r/scufgaming posters have also moved away from the brand after warranty service experiences, so check support terms before you commit.
Four mappable back buttons
Five trigger stops
Hair trigger mode
Modular left and right modules
The Victrix Pro BFG is the only pad in this roundup you can rebuild rather than just remap. The modules swap out, so the same controller can be a standard pad one minute and a six-button fight pad the next, and four interchangeable sticks mean the surface changes with the game.
For shooters, the draw is the patented Clutch Triggers with five trigger stops plus a hair trigger mode. You shorten the pull until it trips earlier, and combined with four mappable back buttons that is a complete competitive setup in one shell.

It is worth being blunt about what this configuration gives up. There is no haptic vibration feedback on this build, and despite official PlayStation licensing it cannot power the console on with the PS button. Those are real compromises, not footnotes, for anyone who values Sony’s feedback layer.
The reversible module, the standard module and the six-button fight pad module all use the same mounting point. That single design decision is what makes this controller adapt across genres without buying a second pad, and it is also what makes it usable for players who cannot cock their wrists inward on a PlayStation layout.
Start with the widest stop for a normal pull, then step inward one position at a time until the actuation point feels right. Each stop shortens travel, so you feel the change immediately. Drop into hair trigger mode only if you play a shooter where the fastest possible shot matters more than a long smooth pull.
Reviewers report the triggers feel stiff and need more pressure than the class leaders, and that the stop mechanism itself is not the strongest here. If you want the shortest travel in the roundup, the OMEGA and the HEXGAMING mouse-click triggers both out-pull it.
The free Victrix Control Hub app handles remapping, trigger reconfiguration and deadzone adjustment on PC. That is a PC-side tool, so on PS5 you are using the console’s own button assignment menus. Some users have reported PC wired mode disconnecting, so keep the wireless path in mind as a backup.

Buy it if you play across genres and want one controller that changes shape, or if clutch triggers and hair triggers matter more to you than haptic feedback. Fighting game players get real value from the fight pad module alone.
Pass if haptics are important, if you rely on the PS button to boot the console from rest, or if you prefer a lighter, less mechanical-feeling pad. It is also one of the larger shells here, which matters for smaller hands in long sessions.
Four remappable rear buttons
Hall Effect joysticks
Mouse-click triggers
Eight swappable thumbsticks
The HEXGAMING ULTIMATE is the pick I recommend to anyone who wants four paddles and Hall Effect sticks without stepping up to the premium tier. The rear buttons remap 15 inputs, covering the face buttons, the D-pad, both shoulder buttons, both triggers, both stick clicks and the touchpad, which covers essentially every competitive layout.
Mouse-click triggers are the detail that surprised me most at this level. Instead of a continuous analog pull, the trigger trips at a short, sharp point, which suits shooters where you want the fastest possible shot.

Hall Effect joysticks read stick position magnetically, so there is no contact potentiometer to wear out — the standard answer to drift. Eight swappable thumbsticks ship in the box across two heights and three styles: domed, concave and widened concave, which is more stick variety than any rival here.
Heavier-handed players tend to prefer the domed style, while players prone to resting a thumb on the stick usually want a concave or widened cap. This is the most stick experimentation you get in a single box in this roundup.
Remapping covers 15 listed inputs rather than the full button set, so the Create and Options buttons and the PS button stay put. For almost every competitive mapping this makes no difference, since the actions you rebind live on the face buttons, D-pad, shoulders, triggers and touchpad.
Two practical notes before you buy. No cable or accessories are included in the box, so plan on adding a USB-C cable. It also will not charge on the official Sony controller cradle, which matters if your whole setup lives on a dock.

This is the one for ranked shooters on a budget-minded upgrade path, especially if you have already had a stick that drifted and want magnetic sensing plus adjustable trigger feel. Four paddles and mouse-click triggers at this tier is unusual.
Look elsewhere if you need full haptic feedback and adaptive triggers, if you require official dock charging, or if you want unlimited custom profiles rather than a fixed 15-input remap set. The rubberised shell is also plainer than the themed variants it ships in.
Four macro back paddles
Hall Effect sticks and triggers
Extended ergonomic grip
The GUOC pad is a low-cost way on this list to get four working back paddles, and the one that surprised me most for grip. The extended ergonomic shape is designed for larger hands, and several reviewers describe it as more comfortable than a standard DualShape over long sessions.
The paddles support up to 16-key programming with a one-button reset, which makes them closer to macro buttons than simple remaps. That is useful for combos and for anyone who wants one press to fire a sequence.

Four paddles means the full competitive mapping fits, and the macro programming adds a layer most budget pads skip. A one-button settings clear is genuinely useful when an experiment goes wrong mid-session, and it saves a support ticket.
Both the joysticks and the triggers use Hall Effect sensing, so drift is designed out, and the sticks can be recalibrated if you want to tighten the response. Vibration runs across four modes with 0 to 100 percent intensity, plus seven RGB colors with a memory function.
There is no microphone and the built-in speaker is one-way, so voice chat needs an external headset. First-time activation also requires connecting through a USB-C data cable and pressing Home, which trips up a lot of first-time buyers.
It will not charge on the official Sony cradle, and a minority of owners report hardware failing within a few weeks to a month. That failure rate is the reason this is a budget pick rather than a daily-driver recommendation, so keep a second controller on hand if you rely on one.

Buy it if you have large hands, you want four macro paddles and drift-proof sticks, and you play across PS5, PC, Mac, iOS and Android with one pad. It covers more platforms than most controllers in this roundup.
Skip it if you need a microphone, if you depend on the official charging dock, or if reliability matters more than the feature count. It is a wired design, so the cable becomes a factor in couch play.
Two programmable rear buttons
1200mAh battery
8 to 12 hours of play
Noise-canceling microphone
The Pogriko is a lighting-first controller. Seven RGB color tones across three modes, an integrated light bar and a clean shell make it the pick here if your setup is visible on camera or you simply like a lit pad on the shelf.
The two rear buttons, labelled M1 and M2, support single-button mapping plus macro recording up to 16 key values. That is enough for a jump and a crouch with a little extra, but not enough for a full four-paddle competitive layout.

Two paddles is the honest limit. If your game rewards a four-paddle mapping you will be missing two bindings, and no amount of macro programming replaces the physical button count. For a jump and a crouch, or for a secondary action in a co-op game, it is enough.
The 1200mAh battery gives roughly 8 to 12 hours of play, which is competitive for a wireless pad. The catch is that the RGB lighting cannot be fully turned off, and that is exactly what draws power. If your sessions are long, plan on a top-up charge rather than expecting a full weekend on one charge.
Ratings are strongly positive with 76 percent five-star, and reviewers like the look, the lighting and the response with no reported lag. A minority describe intermittent drift, random character movement and a pad that vibrates and stops responding when paired alone, so treat this as an aesthetic pick with a slightly uneven track record rather than a performance one.
Buy it if you want a wireless pad with a microphone, a headphone jack, motion sensing and lighting on a budget, and two rear buttons are enough for the games you play. It is a good backup controller for local multiplayer.
Skip it if you play competitive shooters needing four paddles, if you cannot live with permanent lighting, or if you want the most robust build. For a ranked setup, spend up and get four paddles.
Hall Effect sticks and triggers
Two back buttons with combo functions
Magnetic faceplate
The IWGAME pad is built around a magnetic detachable faceplate that comes off in seconds with no tools. Change the look, change the feel, and if the faceplate ever cracks you replace one piece rather than the whole controller.
The sticks and triggers both use Hall Effect sensing, and the two back buttons support programming, mapping and combo functions so you can fire a sequence without lifting a thumb.

The combo function is the part that lifts this above a plain two-button pad. Instead of a single remap, a button can fire a short sequence, which handles things like weapon-swap-then-fire without a macro app. For platformers, brawlers and co-op games that is often all the back input you need.
Magnetic stick sensing removes the drift failure mode entirely, and the built-in microphone filters background noise for voice chat. A 3.5mm headphone jack covers wired headsets, and motion control is included for the games that use six-axis input.
This pad carries the highest share of one-star ratings in the group at 11 percent, alongside 59 percent five-star, which is the most polarized profile here. Treat it as a capable budget option with inconsistent quality between models rather than a dependable daily driver.
Platform-specific functions are also limited, since the pad is built for PS5 and Windows. If you rely on PS5 features outside the core input set, check compatibility before buying.

Buy it if you want drift-proof sticks, a microphone, a headphone jack and a swappable faceplate on a budget, and two rear buttons cover your games. It is a reasonable first paddled controller.
Skip it if you play competitive shooters, if you want a tool-free design you will not have to think about for three years, or if you need full haptic feedback and adaptive triggers. Check the warranty terms carefully given the spread in ratings.
Two on-device back buttons
Hall Effect sticks and triggers
1500mAh battery
The JUNHUAN pad covers more platforms than anything else in this roundup, including Steam Deck, Mac, Android and iOS alongside PS5 and Windows. If your gaming spreads across a console and a handheld, that single-device claim is the reason to look here.
The two back buttons are mapped directly on the controller with no app required, which removes the usual phone companion step. Hall Effect sticks and triggers keep the drift question off the table.
Most budget pads ask you to install an app on a phone, then reconnect every time you change a binding. Doing it on the controller means a binding change takes ten seconds with the pad in your hands, and it works with no phone in the same room. The 1500mAh battery is also the largest here, which suits long handheld sessions.
The Turbo function is included and adjustable, but owners should know that Turbo can trigger anti-cheat bans in some competitive games. Use it in single-player or local multiplayer, and leave it off for anything ranked.
Bluetooth can lag and drop out, and the included USB-C cable is needed to initiate setup. The review base is small, with 21 ratings and 57 percent five-star, and one report describes a torn internal ribbon cable that made an upper button also fire a shoulder button. For a primary controller I would pair it with a second pad.
Buy it if you move between PS5, PC, Steam Deck and mobile, and you want back buttons you can remap without an app. The shape is balanced and several reviewers prefer it to a standard pad over long sessions.
Skip it if you play ranked online and want to avoid any anti-cheat questions, if Bluetooth stability in your setup is already an issue, or if you need four paddles. It is also slightly heavier than expected for some users.
Remappable back buttons
Seven RGB modes
2.4G adapter for Windows
Six-axis motion sensors
The Dinosoo pad is the lowest-cost route to remappable back buttons on a PS5, and it is the only one here built around a 2.4G wireless adapter for Windows. If you split time between console and PC, that adapter is the whole pitch.
The remappable back buttons and adjustable turbo cover the basics, and the shell carries the full PlayStation feature set: dual vibration motors, a touchpad, an integrated light bar, speakers and a 3.5mm stereo headphone jack.
Bluetooth on a PC introduces pairing friction and variable latency. A 2.4G dongle is the more responsive route, and this pad includes one for Windows while still working over USB on the console. The adapter is the reason this pad makes the list despite its low review volume.
Seven adjustable RGB modes with an LED light bar cover the lighting side, and six-axis motion sensors handle tilt and motion input for the games that need it. Adjustable turbo is included, with the usual competitive-play caveat.
To pair on PS5 you set Communication Method to Use USB Cable in the console settings and connect once. After that it behaves like a normal wireless pad. It is a single extra step, and it is the most common complaint in the reviews.
Sentiment on the small review base is uniformly positive, with 53 percent five-star and 36 percent four-star and no one- or two-star ratings. The feature set relative to the price drives nearly all of it.
Buy it if you want the cheapest remappable back buttons, you play on a tight budget, and you also game on a Windows PC where the 2.4G adapter is useful. It is also a reasonable spare controller.
Skip it if you need four paddles, if you want premium trigger feel or haptic fidelity, or if you would rather not change a console setting during setup. The remap and turbo options are more limited than the premium pads.
Once you have narrowed it to pads with buttons on the back, five decisions separate a good match from a disappointing one. Work through them in order, because each one rules out more options than the last.
Pricing on every tier of these pads moves constantly, so it is worth checking our Black Friday PS5 bundle deals guide for the console-plus-pad math before you commit to a budget or premium tier.
Two paddles cover jump and crouch. Four paddles add aim down sights and weapon swap, which is what competitive shooters reward. Claw bumpers sit higher and closer to the face buttons, which suits a claw grip and can feel better over long sessions.
Paddle reach matters as much as count. A paddle angled so your index finger has to lift to reach it is slower than a flatter one, and low-mounted paddles are the most common ergonomic complaint on four-button pads. If you play for hours, try one before you commit to a shape.
Standard sticks use a contact potentiometer that wears, which is why drift is the most cited frustration in PS5 communities. Three answers exist. Replaceable stick modules let you swap a worn stick instead of buying a new controller. Hall Effect sticks read position magnetically. TMR sticks use a magnetic sensing element with the same no-contact benefit and finer resolution.
Drift resistance is a decisive purchase driver, and r/Controllers users generally treat it as the main reason to move away from another sealed third-party shell. If your current pad drifts, do not buy another conventional stick to replace it.
Adjustable trigger travel lets you tune pull length for a shooter or a racing game. Clutch triggers with multiple stops plus a hair trigger mode go further, letting you choose an actuation point per game. Mouse-click triggers give a short, sharp trip instead of a continuous pull, which suits fast shot selection.
Adaptive triggers and hair triggers are different features, and licensed PlayStation controllers are the only category here that combines rear buttons with both. Decide whether Sony’s haptic layer is part of what you are buying before shortlisting.
Onboard profile switching means your remaps follow you between games without a phone or PC, which is why the Edge’s quick-swap profiles get cited so often. Companion apps give finer control over response curves and deadzone, but require a phone and a reconnection whenever you change a setting. Controllers that map directly on the pad sit in between.
Haptic feedback and adaptive triggers are the other half. Third-party pads are legally unable to match Sony’s implementation, so if the rumble matters to you, your shortlist is shorter by design.
Bluetooth is the easiest connection and the least consistent for input delay. A 2.4GHz wireless connection or a USB-C cable is the responsive route, and any polling rate figure quoted by a manufacturer is a PC-side number rather than a console one. Check whether Bluetooth is used for console play or reserved for mobile, because the SCUF OMEGA handles those separately.
Officially licensed products carry Sony approval, with implications for warranty and support. Unlicensed no-name controllers advertising paddles are the ones to skip: their remapping apps frequently break, the paddles sometimes claim functions that do not exist, and they bring anti-cheat questions in competitive play. Anyone considering a modded controller should also know it voids the warranty and carries platform-competency risk in online matches.
The standard PS5 DualSense has no back buttons. The only first-party PlayStation controller with paddles is the DualSense Edge, which ships with two swappable sets of rear buttons. Third-party pads such as the SCUF OMEGA, PDP Victrix Pro BFG, HEXGAMING ULTIMATE and GUOC add either two or four rear buttons.
Every controller in this roundup has back buttons: the DualSense Edge with two swappable sets, the SCUF OMEGA with four rear paddles plus side action buttons, the PDP Victrix Pro BFG with four mappable back buttons, the HEXGAMING ULTIMATE with four rear buttons, the GUOC with four macro paddles, and the Pogriko, IWGAME, JUNHUAN and Dinosoo pads with two remappable rear buttons each.
The Edge wins on haptics, adaptive triggers, build quality and replaceable stick modules. The SCUF OMEGA wins on button count with four rear paddles, on TMR magnetic sticks and on crisp Omron mechanical switches. Pick the Edge if you play a mixed library or want full haptic feedback; pick the SCUF if you play ranked shooters and need four paddles.
For competitive shooters, yes. Pads with four rear paddles such as the SCUF OMEGA and the HEXGAMING ULTIMATE give you more bindings than the Edge’s two, and Hall Effect or TMR sticks remove the drift problem the Edge solves by replacement. For general play and for haptics, the Edge remains the strongest first-party option.
Open Settings, then Accessories, then Controller, then Button Assignments. Select your controller, choose the function set to edit, and assign each rear input to the button you want it to send. For per-game layouts, open the Control Center while the game runs, highlight the title, and choose Customize Game Layout.
If you want full haptic feedback, adaptive triggers and a controller you can repair instead of replace, the DualSense Edge is the one to buy. Its two paddles, swappable stick modules and quick-swap profiles make it the safest choice for the widest range of PlayStation players in 2026.
If you play ranked shooters and need four bindings, the SCUF OMEGA is the performance pick, with TMR sticks and Omron switches behind them. If you want four paddles and magnetic sticks without stepping up to the premium tier, the HEXGAMING ULTIMATE is the better value. If your grip needs changing between genres, the PDP Victrix Pro BFG wins on modularity.
If budget is the deciding factor, the GUOC gives you four macro paddles and Hall Effect sticks, and the JUNHUAN is the pick if you game across console, PC, Steam Deck and mobile. Skip paddles entirely if you play single-player and story games, and spend that money on comfort instead.
Whichever you choose, remap the back buttons before you play a single match. That ten minutes of setup is the entire difference between a pad with paddles and a pad that actually helps you.